Also, the look was quite breathtaking in most stages. In terms of solid quality game sessions, Adventure was incidentally better organized than Sonic Adventure 2, which intersperses a single session with multiple characters instead of just having solid single-character campaigns. Strip away the flaws and you have/had a great 3D Sonic game, and that’s what mattered to me. I always say that I loved Adventure in spite of it’s flaws. I would’ve preferred a straight DC port with online leaderboards over a straight PC port with online leaderboards, but oh well. So, while it DID add a decent chunk of bonus content, it wasn’t made to be the definitive version of Sonic Adventure.īack before this port was announced, I was kinda hoping that SEGA could release a definitive version to the XBLA/PSN, but I guess that’s just not gonna happen. The DX version also lacked any of the DLC from the original. DX DID add a bunch of extra missions and give you the chance to unlock Metal Sonic (whoopty do), but it also ruined lots of textures (Super Sonic) and shrunk the Chao Gardens (as well as adopted the vastly inferior Chao raising of SA2:B, but some could consider that a plus). However, I do agree with the core concept, and applying it to DX is fair. I don’t understand… Are you talking about Sonic Adventure (360/PS3) or Sonic Adventure DX: Director’s Cut (GC/PC)? The new port doesn’t say anything about being a ‘deluxe’ version of the game in its title, so everything you’re saying isn’t applicable to it. Now if they’d just add proper leaderboards to the original Hazard Albeit a putz who can write a pretty good review.Įven with this being a lame PC port, the leaderboards will keep me playing for a long time. Perhaps this 360 port manages to be even glitchier (yet runs well at 60fps), but I’m putting my money on this guy being a putz. The IGN review not only makes the game sound like bugs pop up every five seconds (serious bugs, at that), but it also brings up a glitch or two that I’ve never experienced, despite playing through the DC, GC and PC versions of Sonic Adventure extensively. I can see this game getting these low scores, and I get where 1UP is coming from. With that in mind, there’s plenty of reason to assume that people who last played the game 11 years ago would have a bad time with the game. Based on what I’ve seen, this appears to be a straight port of the PC version, minus the bonus content. Listen carefully and you can hear the shattering of rose-tinted lenses.įor the full reviews, head over to IGN and 1UP.ĭo you agree with IGN and 1UP’s opinion’s? Do you plan on downloading the game today? Let us know in the comments.Īfter reading both reviews, I can confidently say that IGN’s critic is a drama queen. And while the game was already somewhat touchy, it also feels like it wasn’t even tuned for the Xbox 360 controller and its analog sticks. If levels like the Sky Deck drove you insane with its narrow walkways that were so easy to fall from, prepare to go crazy again. If you remember getting Sonic caught on loop-the-loops or practically begging Amy to jump a little higher over one little ledge, you’ll experience all of it in the same spots. In fact, in many of these sections, input from the player will result in death or catastrophe, and there’s really no way to know which until you either fly through not completely sure what happened or die, also not completely sure what happened.ġUP’s Barnholt also seems very frustrated and think the developers should have implemented some improvements to the game:īut the thing is, Sonic Adventure DX wasn’t all that improved over the original version, so all of the questionable physics and maddening controls are still here not once re-evaluated, not even thought to be improved. Sonic Adventure is so fundamentally flawed that it borders on unplayable – the sections that move the fastest, that work most, that are even slightly interesting, require the least input from the player. The game was so fast, in fact, that you probably didn’t even realize how broken it actually is. IGN’s Gies goes so far as to say the game borders on unplayable: Why such a low score and a low-grade? Both put an emphasis on complaints about poor controls, a bad camera, outdated graphics and sections that don’t require any player input. It appears both of reviewers didn’t have a lot of fun with the game, just look at the scores, IGN’s Arthur Gies gives the game a 3.5/10 and 1UP’s Ray Barnholt a D. Gaming media giants, IGN and 1UP have given their opinions on the downloadable port of Sonic Adventure that is due to hit Xbox Live Arcade and PlayStation Network today.
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